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The effect of Water fountains and Blood Moons also changes the particle colors, taking priority over the biome's natural color. These particles will change color depending on the biome that the player is in. The particles that are seen upon use are water particles.The particular tile the player will be teleported to is determined right before the actual teleportation takes place, not when activating the item.Furthermore, holding ↷ Jump until the teleport fails will only reset flight time provided by Rocket Boots and its upgrades, while releasing ↷ Jump before teleport will reset flight time provided by both Rocket Boots and wings, making it possible to gain "infinite" flight. A failed Magic Conch teleport will reset the player's momentum, and reset any extra jumps from accessories.flooding), the teleport will fail, and the player will be teleported to their current location.
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If both Oceans are fully obstructed from spawning (e.g. This allows the Magic Conch to potentially teleport a player to 6 different locations per map, utilizing mounts to change their height. The blocks can have gaps less than the height of the player between each other and above the Ocean. There must be blocks extending down to the Ocean surface level underneath a tile for the conch to teleport the player to it.When a world first generates, this will typically be on the sand, directly in front of the water. The exact tile that the player is transferred to is the one furthest from them horizontally, then highest, that is not obstructed by liquid.Teleport location based on mount height and pillar distance from water level.
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